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Game architecture and programming

by Shankarmani, Radha | Jain, Saurabh | Sinha, Gourang.

Material type: Text Text Publication details: New Delhi: Wiley India Pvt. Ltd., 2011Availability: Items available for loan: Presidency University Library (6) . Location(s): Computer Science Engineering Call number: 004.22 RAD.

Game maker's apprentice : game development for beginners

by Habgood, Jacob ; Overmars, Mark H.

Material type: Text Text Publication details: New York Apress 2023Availability: Items available for loan: Presidency University Library (3) . Location(s): Computer Science Engineering Call number: 794.81536 HAB.

Beginning Unreal game development : foundation for simple to complex games using Unreal Engine 4

by Nixon, David.

Material type: Text Text Publication details: New York: Apress , 2022Availability: Items available for loan: Presidency University Library (2) . Location(s): Computer Science Engineering Call number: 794.8151 NIX.

Introduction to video game engine development : learn to design, implement, and use a cross-platform 2D game engine

by Brusca, Victor G.

Series: For professionals by professionalsMaterial type: Text Text Publication details: New York: Apress / KP, 2022Availability: Items available for loan: Presidency University Library (3) . Location(s): Design Call number: 794.815 BRU.

Physically based shader development for unity 2017 : develop custom lighting systems

by Doppioslash, Claudia.

Series: For professionals by professionalsMaterial type: Text Text Publication details: New York: ; Apress / KP, ; 2017Availability: Items available for loan: Presidency University Library (1) . Location(s): Call number: 004.167 DOP.

Mobile and social game design monetization methods and mechanics

by Fields, Tim.

Edition: 2nd ed.Material type: Text Text Publication details: London: CRC Press, 2014Availability: Items available for loan: Presidency University Library (1) . Location(s): Design Call number: 794.81536 FIE.

Game feel : a game designer's guide to virtual sensation

by Swink, Steve.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boca Raton: CRC Press, Taylor & Francis Group, 2019Availability: Items available for loan: Presidency University Library (1) . Location(s): Design Call number: 794.81526 SWI.

Building multiplayer games in unity : using mirror networking

by Engelbrecht, Dylan.

Material type: Text Text Publication details: New York: Apress, 2022Availability: Items available for loan: Presidency University Library (2) . Location(s): Design Call number: 794.81526 ENG.

How to make a game : go from idea to publication avoiding the common pitfalls along the way

by Fahme, Minhaz-Us-Salakeen | Khan, Tanimul Haque.

Material type: Text Text Publication details: New York: Apress, 2022Availability: Items available for loan: Presidency University Library (2) . Location(s): Design Call number: 794.83 FAH.

Preproduction blueprint : how to plan game environments and level designs

by Galuzin, Alex.

Edition: 2nd ed.Material type: Text Text Publication details: South Carolina : Createspace Independent Publishing Platform , 2016Availability: Items available for loan: Presidency University Library (1) . Location(s): Design Call number: 794.8 GAL.

Unity 2020 virtual reality projects : learn VR development by building immersive applications and games with Unity 2019.4 and later versions

by Linowes, Jonathan.

Edition: 3rd ed.Material type: Text Text; Format: print Publication details: Birmingham : Packt Publishing Ltd., 2020Availability: Items available for loan: Presidency University Library (2) . Location(s): Computer Science Engineering Call number: 003.3 LIN.

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